The following are the tasks and deadlines:
- Create and animate primitives in Ogre (1 week - 07/08)
- Create arbitrary polygons in Ogre (1 week - 14/08)
- Create animation libraries for various effects (tornado, cigar smoke, etc.) and expose high level parameters for each effect (2-3 weeks - 31/08)
- Explore XNA and the shading system for XNA (2 weeks - 15/09)
- Port code and shaders (should be very minimal recoding of shaders hopefully) to XNA for XBOX 360 (2 weeks - 29/09)
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