Monday, July 30, 2007

Milestones

The following are the tasks and deadlines:

  1. Create and animate primitives in Ogre (1 week - 07/08)
  2. Create arbitrary polygons in Ogre (1 week - 14/08)
  3. Create animation libraries for various effects (tornado, cigar smoke, etc.) and expose high level parameters for each effect (2-3 weeks - 31/08)
  4. Explore XNA and the shading system for XNA (2 weeks - 15/09)
  5. Port code and shaders (should be very minimal recoding of shaders hopefully) to XNA for XBOX 360 (2 weeks - 29/09)

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