Most of the realistic amorphous fluid models uses fluid dynamics to implement. However, this incurrs heavy computation power which makes them not suitable for real-time applications.
My project will be based on Koh Kok Weng's real-time dust rendering system and making dust fluids able to take on any arbitrary shapes. This will invovle transformation of geometric shapes base on the fluid movement. Thus, right now i'm researching on geometric shape changing papers and techniques that is applicable for my project. Apart from geometric transformation, realtime fluid solvers can be applicable as well.
Apart from looking through papers, i'm working on mel script interface as well. However the progress is slow as i'm still not familiar will mel script. At the same time, I'll be testing out on the codes and get familiarise with the framework that Cheng Teng has passed to me.
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